Aethel
Allatia
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(a′-thee-ell) King Boris’ warhorse.
The name means “Noble One.”
(ah-lay′-she-a) Tipp's girlfriend.
Daughter of Martell and Leah.
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Ancient Ones
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The original Wizards of the
Word. Antar, Kala, and Jogtee caused the cataclysm. Their names were placed
on the three Pillars of Doom in the Great Hall of Despair.
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Antar
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(an-tar′) One of the three
original wizards. An Ancient One whose name is on one of the three stone
pillars in the Great Hall of Despair.
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Anteges
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(an-tee′-gus) The general who
commands the garrison at Perth.
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Abourlomi
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(a-bore-low′-me) The summer camp
of the Setti.
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Argathon
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(ar′-gaw-thon′) Nation of
troll-like creatures who eat human flesh.
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Barrier, The
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A force field that protects the
outer extremities of the Land from attack by the Dark Lord.
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Bertrum
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(Bur-trum′) Close friend and
advisor to King Boris.
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Brogues
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(broags) Trousers worn by the cavalry. The boots are
sewn into the pants to make one garment.
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Caldrill
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(call-drill′) General in command
of Parthinian Cavalry.
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Caman
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(kay′-man) A cavalry
soldier for 25 years who led a scouting party through the tunnel underneath
Perth.
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Camp followers
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Non-combatants who followed the
army. (Servants, carriers and cooks)
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Cataclysm
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The destruction of the Land. An
event that took place when the Dark Lord used his magical powers to destroy
Perth and to repel the attack the Ancient Ones directed their magic at the
Dark Lord.
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Dakni
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(dak-knee′) A senior Ward of
the Wizards.
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Dark Lord, The
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Also called Yargo. The master
of dark magic who lived in Yarg and ruled over the Waifus, Kraken and
Argathon nations. He was originally one of the Ancient Ones before being banished
from the Land.
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Entege
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(en′-tee-gee) An instrument of torture that had a sharp iron
sleeve that encircled the neck of a prisoner. It did not allow the prisoner
to sit, lie, or stand flat-footed yet forced him to always bear the weight of
the iron.
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Erebus; Caverns of
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(ee′-ree′-bus) The underground
cavern that led through the Kryamee Mountains to the Dark Lord’s fortress of Yarg.
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Fonly
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(fawn′-lee) Tipp's roommate
and friend who was also a ward of the wizards.
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Gardd Bywyd
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The ancient name for the
Land. See ‘Land’.
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Generals, The Three
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Caldrill, Anteges, and Tago.
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Ghebelline
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(gee′-bell′-lean) The chief of
the Goblins.
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Goblins
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Creatures who served the Dark
Lord. They had large pig-like noses,
full facial hair, a large square jaw, two tusk-like teeth, long massive arms
that almost touched the ground, and only one eye in the middle of their
forehead.
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Goria
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(gore′-eye′-ah) The Dark
Lord's champion who was sent to destroy Perth.
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Gort and Motark
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(gahg) (may′-gahg) Two Rachader
brothers whose mission is to kill King Boris.
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Grackus
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(grack-cuss′) An ironworker
(smithy) in Perth.
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Hafeds
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(hay-feds′) Fire worshippers
who used chants to focus their magic.
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Hertha Mountains
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(her-tha′) Also known as “Mother
Earth.” The place where all life began
in the Land.
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Herthax River
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(her-thax′) The river that
flowed from the Hertha Mountains into the caverns of Yarg.
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Herthema River
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(her-thee′-mah) The river that
flowed from the Hertha Mountains to nourish the fertile lands around Perth.
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Herthetti River
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(her-that′-tee) The river that
flowed from the Hertha Mountains into the land of the Setti.
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Jerod
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King Boris’ chief architect.
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Jonis
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(Joan′-is) Tipp’s father.
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Jogtee
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(jog′-tee) One of the three
original wizards. An Ancient One whose name is on one of the three stone
pillars in the Great Hall of Despair.
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Kaaht
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The new leader of the Rachaders
after Gort and Motark are killed.
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Kaettle
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(kay′-toll) A cavalry
soldier. Caman's second-in-command.
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Kala
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(kay′-lah) One of the three
original wizards. An Ancient One whose name is on one of the three stone
pillars in the Great Hall of Despair. Also known as the Great Oracle.
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Keepers of the Land
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Healers who are also known as
the Sightless Ones. In the ancient tongue, they are called the Iachawyr (each′-a-weer). These four-foot tall
healers survived when the Dark Lord tried to kill them in the Caverns of
Erebus.
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Kindere
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(Kin-deer′) Tipp’s mother
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King Boris
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The son of King Victor and
reigning king of the Land.
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King Victor
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Deceased father of King Boris and
the son of King Martac; the first king to battle the Dark Lord.
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Kraken
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(crack′-un) A race of
warriors enslaved by the Dark Lord. The enemy of the Setti.
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Kronc
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(cronk) War chief of the Argathon.
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Kryamee Mountains
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(cry′-ah-mee′) The mountain
home of the Dark Lord. It was once a volcano.
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Land, The
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The rich fertile land
surrounding Perth. It has ‘elemental magic’ that sustains life and provides
food and shelter for all of its creatures. In the ancient tongue, the Land is
called Gardd Bywyd.
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Leah
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(lay′-ah) Allatia's mother.
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Martell
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(mar-tell′) Allatia's father.
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Mastic
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A tonic that promotes a massive
abdominal pains and a sense of starving. Often used as a torture for
prisoners.
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Monism
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(mawn′-ism) The doctrine of
oneness of mind and matter. The mind could not exist without matter, nor
matter without mind. Everything that exists is energy and can be manipulated
and changed.
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Needfire
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A fire of healing that can
destroy the poisons and spells of the Talismen.
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Nimrodt
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(nym-rot′) The leader of the
Kraken. A powerful warrior.
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Oracle, The Great
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Kala, the wizard, who has the
ability to see into the future. (See also Kala)
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Pander
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A young orphan boy who Tipp
befriended. Pander wanted to be a great wizard when he grew up.
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Pandoral
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(pan-door′-el′) Fonly’s female
mentor at the academy.
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Parthinians
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(par′-thin′-ee-ans) The people
of the Land who lived under the rule of King Boris.
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Path of Darkness
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A ridgeline fifty feet wide
that led up the mountain to the entrance of Yargo’s fortress.
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Pillars of Doom
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The three stone pillars in the
Great Hall that formed the nucleus for the power of the Barrier. Each pillar
was named after one of the Ancient Ones.
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Plains of Rhah
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(raw) The high plains just south of the Hertha
Mountains.
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Promise, The
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The Ancient One's oath to never
use their power against man nor nature.
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Pyratie
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(pie′-ray′-tee) Fairy-like creatures who acted as the eyes
for the Sightless Ones. They led the Sightless Ones out of the caverns when
the Dark Lord tried to destroy them.
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Rachaders
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(ratch′–ah-ders′) A giant
race of Goblins ruled by the Dark Lord.
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Rache
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(raysh) A large dog trained to hunt Waifus, Kraken,
and Argathon.
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Rhah, Plains of
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(raw) A large expanse of land where King Victor
defeated the Dark Lord in the First Great War.
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Rhah; Staff of
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A staff created by the
Sightless Ones that is infused with the magic of the Land. The staff came
from the last living tree in the Valley of Rhah (later called the Valley of
Tears). Only the most powerful wizards could use the magic of the staff to
summon the Zhactahl dragon.
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Sacheema
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(say′-chee′-ma) Chief of
the Setti.
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Scorpions
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Whips armed with sharp metal
barbs.
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Senate
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The ruling judicial body of the
Parthinians. Located in Perth.
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Setti
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(set′-tee) A nomadic tribe
of hunter/warriors who traveled the prairie lands West of the Hertha
Mountains following the grazing herds.
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Sightless Ones
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(See Keepers of the Land)
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Shofar
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(show′-far) A ram’s horn
used to sound an alarm.
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Tago, General
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(taw′-go) General of the
Parthinian Army.
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Talisman
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Servants of the Dark Lord who
used magic.
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Tentien
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(tent-e-an′) Chief Sacheema’s son.
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Tippallo
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(tip-paw′-low) The farm boy who
became an apprentice to the Wizards of the Word.
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Tipp
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Another name for Tippallo. His
preferred name.
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Upas tree
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(you′-pass) A tree with
poisonous sap. If it touched the skin of anything, a painful death followed.
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Valley of Tears
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A dry sterile desert without
any life that was created by the Dark Lord’s magic. Before its destruction,
it was called the Valley of Rhah and was a lush, fertile plains.
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Vervain
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(ver′-vain) A mystical
herbal brew, also known as pigeon grass, that arrested the spreading of
poison in the system.
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Waifus
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(way′-fuss) Half-man,
half-wolf creatures created by the Dark Lord. They had a wolf’s head, ran on
all four legs, and could use their hands to carry and wield weapons.
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W’harttx
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(wo-Hart′-tex) A massive,
powerful beast with two large eyes set wide apart and deep within a grotesque
face. Two long sharp horns grow outward and upward where the ears would
normally be located.
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Xant
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(zant) A stone carver in Perth.
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Xyneith Mountains
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(zee-nyth′) The foundation and
backdrop for the city of Perth. It is where the Ancient Ones built the Great
Hall.
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Yarg
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The Dark Lord's fortress in the
Kryamee Mountains.
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Yargo
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(yar-go′) Another name for the
Dark Lord.
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Zhactahl
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(zack-tall′) A white dragon that
can be summoned by the carrier of the Staff of Rhah.
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Zondor
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(zon′-door) Oracle and
Chief Wizard of the Word.
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Friday, April 20, 2012
The Staff of Rhah - Glossary of Characters, Places and Terms
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Appreciation to my father who informed me about this blog, this website is
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